{"id":4727,"date":"2026-03-01T21:02:39","date_gmt":"2026-03-01T15:32:39","guid":{"rendered":"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/"},"modified":"2026-03-01T21:02:39","modified_gmt":"2026-03-01T15:32:39","slug":"mastering-react-development-best-practices-for-2024","status":"publish","type":"post","link":"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/","title":{"rendered":"Mastering React Development: Best Practices for 2024"},"content":{"rendered":"<p>&#8220;Look at this, kid. Look at the terminal. I just ran <code>du -sh node_modules<\/code> on this &#8216;boilerplate&#8217; you pulled from GitHub. One point four gigabytes. For a landing page with a contact form. Do you have any idea what I could do with 1.4 gigabytes of addressable memory in 1994? I could have mapped the entire genome of a small mammal. I could have simulated a fluid dynamics model for a jet engine. And here you are, using it to store three different versions of <code>lodash<\/code> and a CSS-in-JS library that requires its own runtime parser. Why?&#8221;<\/p>\n<p>The Junior Developer shifts uncomfortably, his brand-new mechanical keyboard glowing with a &#8220;vortex&#8221; RGB pattern that makes my eyes ache. &#8220;But it\u2019s about the ecosystem, Sarge. It\u2019s about developer velocity. We\u2019re using React 18.3.1. It\u2019s got Concurrent Mode, Transitions, and the new <code>use<\/code> hook. It makes the UI feel&#8230; snappy.&#8221;<\/p>\n<p>&#8220;Snappy?&#8221; I point to the monitor where <code>top<\/code> is running. &#8220;Look at the PID for your Node.js v20.11.0 process. Look at the RES column. 842 Megabytes. Your &#8216;snappy&#8217; UI is currently eating more RAM than the entire operating system, the window manager, and the compiler combined. You\u2019re not building software; you\u2019re building a landfill.&#8221;<\/p>\n<pre class=\"codehilite\"><code class=\"language-text\">$ top -p 44210\nTasks: 1 total, 0 running, 1 sleeping, 0 stopped, 0 zombie\n%Cpu(s): 12.4 us,  4.2 sy,  0.0 ni, 83.4 id,  0.0 wa,  0.0 hi,  0.0 si,  0.0 st\nMiB Mem :  32142.4 total,  14210.1 free,   842.6 used,  17089.7 buff\/cache\nMiB Swap:   2048.0 total,   2048.0 free,      0.0 used.  30842.1 avail Mem \n\n  PID USER      PR  NI    VIRT    RES    SHR S  %CPU  %MEM     TIME+ COMMAND\n44210 greybeard 20   0 4210.4m 842.6m  42.1m S  18.6   2.6   0:44.12 node\n<\/code><\/pre>\n<p>&#8220;But the Virtual DOM handles the optimization for us!&#8221; the Junior protests. &#8220;It only updates what needs to change. It\u2019s efficient!&#8221;<\/p>\n<p>I sigh, the sound of a man who has spent too many nights debugging race conditions in interrupt handlers. &#8220;Sit down, kid. We\u2019re going to have a talk about what\u2019s actually happening under that hood of yours. And no, it\u2019s not &#8216;magic&#8217;.&#8221;<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_80 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69d61b8297a0d\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69d61b8297a0d\"  aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/#The_Illusion_of_the_Virtual_DOM\" >The Illusion of the Virtual DOM<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/#Dependency_Hell_and_the_Death_of_the_CPU\" >Dependency Hell and the Death of the CPU<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/#The_Garbage_Collectors_Lament\" >The Garbage Collector&#8217;s Lament<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/#Synthetic_Events_and_the_Abstraction_Tax\" >Synthetic Events and the Abstraction Tax<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/#The_Hook_Dependency_Trap\" >The Hook Dependency Trap<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/#Fiber_Nodes_and_the_Memory_Graveyard\" >Fiber Nodes and the Memory Graveyard<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/#The_Final_Reckoning_Why_We_Cant_Have_Nice_Things\" >The Final Reckoning: Why We Can&#8217;t Have Nice Things<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/#Related_Articles\" >Related Articles<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"The_Illusion_of_the_Virtual_DOM\"><\/span>The Illusion of the Virtual DOM<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>&#8220;You think the Virtual DOM is a performance feature,&#8221; I begin, leaning back into my creaky chair. &#8220;That\u2019s the first lie they told you in that bootcamp. The Virtual DOM is a developer convenience feature. It exists because you lot forgot how to manage state, so you decided it was easier to just re-render everything and let a massive, complex algorithm figure out the difference. Do you know the O(n) complexity of the reconciliation algorithm?&#8221;<\/p>\n<p>&#8220;It&#8217;s&#8230; linear?&#8221; he guesses.<\/p>\n<p>&#8220;It\u2019s O(n) because they use heuristics,&#8221; I snap. &#8220;If they did a true tree-diffing algorithm, it would be O(n^3). But even at O(n), you\u2019re still creating an entire tree of JavaScript objects on every single render. Every time a user types a single character into a text box, you\u2019re triggering a function that generates thousands of &#8216;Fiber&#8217; nodes. Each one of those is an object. Each object has a cost. Each object has a memory address. Each object needs to be tracked by the garbage collector.&#8221;<\/p>\n<p>I pull up a heap snapshot on the second monitor. <\/p>\n<pre class=\"codehilite\"><code class=\"language-text\">Snapshot 1: 142.1 MB\n(Object) ReactFiberConfig: 12,402 instances\n(Object) FiberNode: 45,892 instances\n(String): 82,104 instances\n(Array): 15,200 instances\n<\/code><\/pre>\n<p>&#8220;Look at those Fiber nodes, kid. 45,000 of them. In React 18.3.1, a Fiber node isn&#8217;t just a simple struct. It\u2019s a massive object with properties like <code>return<\/code>, <code>child<\/code>, <code>sibling<\/code>, <code>index<\/code>, <code>pendingProps<\/code>, <code>memoizedProps<\/code>, <code>updateQueue<\/code>, and <code>memoizedState<\/code>. In C, I could represent a UI node in 64 bytes. Your Fiber nodes are hundreds of bytes each, plus the overhead of the V8 heap management. You\u2019re chasing pointers across the entire memory space just to decide whether a &#8216;Submit&#8217; button should be blue or grey. That\u2019s not efficiency. That\u2019s a tragedy.&#8221;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Dependency_Hell_and_the_Death_of_the_CPU\"><\/span>Dependency Hell and the Death of the CPU<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>&#8220;But we need those dependencies,&#8221; the Junior says, his voice gaining a desperate edge. &#8220;We\u2019re using <code>framer-motion<\/code> for the animations, <code>react-query<\/code> for the data fetching, and <code>zod<\/code> for the schema validation. They\u2019re industry standards!&#8221;<\/p>\n<p>&#8220;Industry standards for what? Bloat?&#8221; I run <code>npm list --depth=0<\/code>.<\/p>\n<pre class=\"codehilite\"><code class=\"language-text\">$ npm list --depth=0\n\u251c\u2500\u2500 @tanstack\/react-query@5.28.14\n\u251c\u2500\u2500 framer-motion@11.0.24\n\u251c\u2500\u2500 lucide-react@0.363.0\n\u251c\u2500\u2500 next@14.1.4\n\u251c\u2500\u2500 react-dom@18.3.1\n\u251c\u2500\u2500 react@18.3.1\n\u251c\u2500\u2500 typescript@5.4.3\n\u2514\u2500\u2500 zod@3.22.4\n<\/code><\/pre>\n<p>&#8220;Look at this list. You think you have seven dependencies. But let\u2019s look at the actual tree. <code>npm list | wc -l<\/code>. One thousand, four hundred and twelve. You have 1,412 separate packages in your <code>node_modules<\/code>. Each one of those is a potential security vulnerability, a point of failure, and a drain on the CPU. When you run your dev server, Node.js v20.11.0 has to parse, compile, and execute all of that. <\/p>\n<p>The CPU isn&#8217;t a magical thinking machine, kid. It\u2019s a series of registers and caches. When you have a dependency tree this deep, you are constantly blowing out your L1 and L2 caches. You\u2019re forcing the CPU to jump all over the RAM, waiting for data to arrive from the slow main memory because your &#8216;modern&#8217; stack is too big to fit in the cache. You\u2019re spending 90% of your clock cycles just moving data around and 10% actually doing work. It\u2019s like trying to build a house by hiring 1,400 consultants to tell you how to hammer a nail.&#8221;<\/p>\n<p>&#8220;But the DX is so good!&#8221; he cries. &#8220;I can change a line of code and see it update instantly with Hot Module Replacement!&#8221;<\/p>\n<p>&#8220;Hot Module Replacement is just another layer of complexity to hide the fact that your build process is too slow,&#8221; I counter. &#8220;In the time it takes for your Webpack or Vite to &#8216;hot reload&#8217; a simple change, I could have recompiled an entire C kernel from scratch. You\u2019ve traded fundamental understanding for a feedback loop that feels fast but produces slow results.&#8221;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Garbage_Collectors_Lament\"><\/span>The Garbage Collector&#8217;s Lament<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>&#8220;Now, let\u2019s talk about why the server is currently choking,&#8221; I say, pointing to the spiking CPU graph. &#8220;We\u2019re seeing a memory leak in the production build. Do you know what happens to all those objects you create during reconciliation?&#8221;<\/p>\n<p>&#8220;The Garbage Collector cleans them up?&#8221;<\/p>\n<p>&#8220;Eventually. But the GC isn&#8217;t free. In Node.js v20.11.0, the V8 engine uses a generational garbage collector. It has a &#8216;Young Generation&#8217; for new objects and an &#8216;Old Generation&#8217; for long-lived ones. When you\u2019re spamming the heap with thousands of Fiber nodes and temporary state objects every second, you\u2019re forcing the &#8216;Scavenger&#8217; to run constantly. <\/p>\n<p>When the Scavenger can\u2019t keep up, it triggers a &#8216;Mark-Sweep&#8217; or &#8216;Mark-Compact&#8217; cycle. That\u2019s a &#8216;stop-the-world&#8217; event. The entire execution of your program pauses while V8 crawls through the heap to find what\u2019s still alive. Look at the GC logs I enabled.&#8221;<\/p>\n<pre class=\"codehilite\"><code class=\"language-text\">[44210:0x55f1a20]   44102 ms: Scavenge 142.4 (158.2) -&gt; 138.1 (160.2) MB, 4.2 \/ 0.0 ms  (average idle time 0.0 ms, TLB flush 0.0 ms) \n[44210:0x55f1a20]   44510 ms: Mark-sweep 138.1 (160.2) -&gt; 120.4 (155.1) MB, 18.4 \/ 0.0 ms  (average idle time 5.0 ms, TLB flush 0.0 ms)\n<\/code><\/pre>\n<p>&#8220;See that? 18.4 milliseconds. That doesn&#8217;t sound like much to you, does it? But in 18.4 milliseconds, a 3GHz CPU could have executed 55 million instructions. Instead, it sat there, twiddling its thumbs, while V8 tried to figure out if your <code>useEffect<\/code> cleanup function was still reachable. And because you\u2019re using closures for everything, you\u2019re creating &#8216;retained paths&#8217; that the GC can\u2019t break. You\u2019re holding onto memory you don\u2019t need because you don\u2019t understand how the scope chain works in JavaScript.&#8221;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Synthetic_Events_and_the_Abstraction_Tax\"><\/span>Synthetic Events and the Abstraction Tax<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>&#8220;Let&#8217;s talk about how you handle a simple click,&#8221; I continue. &#8220;In my day, a click was an interrupt. The hardware sent a signal, the OS caught it, and the application responded. In your world, a click is a &#8216;Synthetic Event&#8217;.&#8221;<\/p>\n<p>&#8220;But Synthetic Events are great!&#8221; the Junior says. &#8220;They provide a consistent interface across different browsers. I don&#8217;t have to worry about cross-browser compatibility!&#8221;<\/p>\n<p>&#8220;Cross-browser compatibility was a problem in 2008, kid. Today, it\u2019s a solved problem that you\u2019re still paying a tax for. When a user clicks a button in React 18.3.1, the event doesn&#8217;t go to the button. It bubbles up to the root of the document where React has a single event listener. Then, React creates a &#8216;SyntheticBaseEvent&#8217; object\u2014more memory, more GC pressure\u2014and starts its own internal propagation system. <\/p>\n<p>It has to look up the Fiber tree to see which components have <code>onClick<\/code> props. It has to simulate the bubbling and capturing phases. It\u2019s an entire event system written in JavaScript, running on top of the event system already built into the browser. It\u2019s an abstraction on top of an abstraction. Why? Because you\u2019re afraid of the DOM. You\u2019ve been taught that the DOM is &#8216;slow&#8217;. The DOM isn&#8217;t slow. Your framework is slow because it spends all its time trying to avoid the DOM.&#8221;<\/p>\n<p>I show him a flame graph of a single click handler. &#8220;Look at the call stack. It\u2019s fifty levels deep. <code>dispatchEvent<\/code>, <code>processEventQueue<\/code>, <code>executeDispatches<\/code>, <code>invokeGuardedCallback<\/code>. All of that just to toggle a boolean. It\u2019s like calling a congressional hearing to decide which socks to wear.&#8221;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Hook_Dependency_Trap\"><\/span>The Hook Dependency Trap<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>&#8220;And then we get to the hooks,&#8221; I say, my voice dripping with disdain. &#8220;The &#8216;modern&#8217; way to manage state. <code>useState<\/code>, <code>useEffect<\/code>, <code>useMemo<\/code>, <code>useCallback<\/code>. Do you know how these are implemented?&#8221;<\/p>\n<p>&#8220;They\u2019re&#8230; just functions?&#8221;<\/p>\n<p>&#8220;They\u2019re entries in a linked list attached to the Fiber node. And they rely entirely on the order of execution. If you put a hook inside an <code>if<\/code> statement, the whole thing explodes. That\u2019s the first sign of a fragile architecture. But the real crime is the dependency array. <\/p>\n<p>Look at your code here: <code>useEffect(() =&gt; { ... }, [data, user, settings])<\/code>. Every time this component renders, React has to iterate through that array and perform a shallow comparison on every element. <code>Object.is(oldData, newData)<\/code>. If you\u2019re passing in an object that you recreated in the parent component, the comparison fails, and the effect runs again. <\/p>\n<p>So what do you do? You wrap the parent object in <code>useMemo<\/code>. But <code>useMemo<\/code> also has a dependency array. So you wrap <em>those<\/em> dependencies in <code>useMemo<\/code>. It\u2019s <code>useMemo<\/code> all the way down. You\u2019re manually doing the work that a compiler should be doing, and you\u2019re doing it at runtime, on the user\u2019s machine. You\u2019re burning battery life to save yourself from having to think about object identity.&#8221;<\/p>\n<p>&#8220;But it prevents unnecessary re-renders!&#8221; the Junior argues.<\/p>\n<p>&#8220;No,&#8221; I bark. &#8220;It <em>attempts<\/em> to prevent unnecessary re-renders while adding the overhead of memory memoization and comparison logic. You\u2019re trading CPU cycles for memory, but you\u2019re doing it so inefficiently that you\u2019re losing on both fronts. In a real language, I\u2019d just compare two pointers. In your world, you\u2019re comparing entire object graphs and hoping the V8 engine can optimize the hidden classes fast enough.&#8221;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Fiber_Nodes_and_the_Memory_Graveyard\"><\/span>Fiber Nodes and the Memory Graveyard<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>&#8220;Let\u2019s get technical for a second. Let&#8217;s talk about the &#8216;Concurrent Mode&#8217; in React 18.3.1. You think it\u2019s about making things faster. It\u2019s actually about making things <em>slower<\/em> but more &#8216;interruptible&#8217;. React now has the ability to pause a render, do something else, and come back to it later. <\/p>\n<p>To do this, it maintains two trees: the &#8216;current&#8217; tree and the &#8216;workInProgress&#8217; tree. When you start an update, React clones the Fiber nodes from the current tree into the workInProgress tree. That\u2019s double the memory. If the update is high priority, it finishes and swaps the trees. If it\u2019s low priority, it can be interrupted. <\/p>\n<p>But while it\u2019s interrupted, all those workInProgress nodes are sitting in the heap, taking up space, holding onto references. If you have a lot of &#8216;Transitions&#8217; happening, you can end up with multiple versions of your UI state floating around in memory at the same time. <\/p>\n<p>And because React 18 uses &#8216;Lanes&#8217; for priority, the logic for deciding what to render and when is incredibly complex. It\u2019s a bitmask-based priority system. In C, bitmasks are fast. In JavaScript, you\u2019re still dealing with the overhead of the engine\u2019s number representation. You\u2019re trying to do low-level scheduling in a high-level, garbage-collected language. It\u2019s like trying to perform heart surgery while wearing oven mitts.&#8221;<\/p>\n<p>I point to a specific part of the heap snapshot. &#8220;See this? <code>Detached Window<\/code>. That\u2019s a memory leak. Somewhere in your &#8216;snappy&#8217; UI, a component is unmounting but leaving behind a listener or a reference in a closure. Because React\u2019s Fiber tree is so interconnected, a single leaked node can pull an entire branch of the tree with it. You\u2019re leaking megabytes of data every time the user navigates between pages. And you didn&#8217;t even notice because you have 32GB of RAM on your dev machine. But the user on a five-year-old Android phone? Their browser is going to crash in ten minutes.&#8221;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Final_Reckoning_Why_We_Cant_Have_Nice_Things\"><\/span>The Final Reckoning: Why We Can&#8217;t Have Nice Things<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>&#8220;You see, kid,&#8221; I say, softening my tone just a fraction, &#8220;the problem isn&#8217;t that React is &#8216;bad&#8217;. The problem is that it\u2019s an architectural waste that has become the default. We\u2019ve stopped teaching people how computers work. We teach them how frameworks work. <\/p>\n<p>You know how to use <code>useContext<\/code>, but you don&#8217;t know what a cache miss is. You know how to use <code>Styled Components<\/code>, but you don&#8217;t know how the browser\u2019s CSS engine actually calculates layout. You\u2019re building on top of a precarious stack of cards, and you\u2019re just adding more cards and calling it &#8216;progress&#8217;. <\/p>\n<p>Every layer of abstraction\u2014Node.js, V8, React, the Virtual DOM, Synthetic Events, Hooks\u2014is a tax. A tax on performance, a tax on memory, and a tax on the user\u2019s patience. We used to write software that respected the hardware. Now we write software that treats the hardware as an infinite resource to be consumed. <\/p>\n<p>But the hardware isn&#8217;t infinite. The CPU has limits. The memory bus has limits. And the garbage collector&#8230; the garbage collector always comes for its due. <\/p>\n<p>Now, look at this code again. Do we really need a 1.4GB <code>node_modules<\/code> folder to show a list of users? Or could we just&#8230; I don&#8217;t know&#8230; write some HTML and a little bit of JavaScript?&#8221;<\/p>\n<p>The Junior Developer looks at his screen, then back at me. &#8220;But&#8230; how would I manage the state without Redux or React Query?&#8221;<\/p>\n<p>I close my eyes and rub my temples. &#8220;State? You mean data? You manage it by putting it in a variable. And when the data changes, you update the DOM. It\u2019s been possible since 1995. It\u2019s fast, it\u2019s light, and it doesn&#8217;t require a 18.4ms &#8216;stop-the-world&#8217; garbage collection cycle.&#8221;<\/p>\n<p>I stand up and head toward the door of the server room. &#8220;Fix the leak, kid. And for the love of the silicon, stop using <code>useMemo<\/code> for things that are just basic math. The CPU can multiply two numbers without you &#8216;optimizing&#8217; it into a heap allocation.&#8221;<\/p>\n<p>As I walk away, I hear him typing. Probably searching StackOverflow for &#8220;how to optimize React 18 memory leak.&#8221; He doesn&#8217;t get it. He\u2019ll never get it. The abstraction has him now. He\u2019s just another pointer in the heap, waiting to be collected.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Related_Articles\"><\/span>Related Articles<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Explore more insights and best practices:<\/p>\n<ul>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/getting-started-with-iot\/\">Getting Started With Iot<\/a><\/li>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/install-and-secure-phpmyadmin-with-nginx-on-ubuntu-18-04\/\">Install And Secure Phpmyadmin With Nginx On Ubuntu 18 04<\/a><\/li>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/cybersecurity-near-me-guide\/\">Cybersecurity Near Me Guide<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Look at this, kid. Look at the terminal. I just ran du -sh node_modules on this &#8216;boilerplate&#8217; you pulled from GitHub. One point four gigabytes. For a landing page with a contact form. Do you have any idea what I could do with 1.4 gigabytes of addressable memory in 1994? I could have mapped the &#8230; <a title=\"Mastering React Development: Best Practices for 2024\" class=\"read-more\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/\" aria-label=\"Read more  on Mastering React Development: Best Practices for 2024\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4727","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mastering React Development: Best Practices for 2024 - ITSupportWale<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/itsupportwale.com\/blog\/mastering-react-development-best-practices-for-2024\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mastering React Development: Best Practices for 2024 - ITSupportWale\" \/>\n<meta property=\"og:description\" content=\"&#8220;Look at this, kid. 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