{"id":4797,"date":"2026-05-24T21:37:34","date_gmt":"2026-05-24T16:07:34","guid":{"rendered":"https:\/\/itsupportwale.com\/blog\/what-is-javascript-a-complete-guide-for-beginners\/"},"modified":"2026-05-24T21:37:34","modified_gmt":"2026-05-24T16:07:34","slug":"what-is-javascript-a-complete-guide-for-beginners","status":"publish","type":"post","link":"https:\/\/itsupportwale.com\/blog\/what-is-javascript-a-complete-guide-for-beginners\/","title":{"rendered":"What is JavaScript? A Complete Guide for Beginners"},"content":{"rendered":"<p>text<br \/>\n$ top -pid 49201<br \/>\nProcesses: 612 total, 2 running, 610 sleeping, 3214 threads<br \/>\nLoad Avg: 2.41, 2.10, 1.95  CPU usage: 14.22% user, 8.11% sys, 77.66% idle<br \/>\nSharedLibs: 412M resident, 51M data, 62M linkedit.<br \/>\nMemRegions: 182934 total, 4102M resident, 112M private, 1204M shared.<br \/>\nPhysMem: 16G used (3210M wired), 214M unused.<\/p>\n<p>PID    COMMAND      %CPU  TIME     #TH  #WQ  #PORT MEM    PURG   CMPRS  STATE<br \/>\n  49201  node         12.4  00:41.02 11   1    24    1.2G   0B     412M   sleeping<\/p>\n<pre class=\"codehilite\"><code>Look at that. Look at the terminal output above. That is a Node.js process running a &quot;modern&quot; microservice. It\u2019s a glorified JSON transformer. It has three endpoints. It doesn't do Fourier transforms. It doesn't render 3D geometry. It doesn't manage a real-time database. It sits there, bloated and lethargic, sucking down 1.2 gigabytes of RAM like a dying star collapsing under its own gravity. \n\nListen, kid, I don't care that you went to a six-week bootcamp and think you're a &quot;Full Stack Engineer&quot; because you can copy-paste a React component. If you're asking me **what is javascript** while your Node process is currently eating 90% of the production server's swap space, then we have a fundamental problem with your education. You think you\u2019re writing code. You\u2019re actually just piling garbage on top of a landfill and hoping the smell doesn't reach the users.\n\nJavaScript isn't a programming language. It\u2019s a 10-day mistake that the world decided to turn into a global standard because we were too lazy to build something better. It is a case study in architectural regret, a monument to the &quot;good enough&quot; philosophy that has effectively set computing back twenty years.\n\n## The Original Sin of Brendan Eich\n\nIn 1995, Brendan Eich was told he had ten days to create a scripting language for Netscape Navigator. Ten days. I\u2019ve had bowel movements that lasted longer than the design phase of the world\u2019s most popular runtime. The goal wasn't to create a robust, performant, or even logical language. The goal was to win a marketing war against Microsoft. \n\nThe name itself is a lie. It has nothing to do with Java. It was named &quot;JavaScript&quot; to piggyback on the hype of Sun Microsystems' language, a desperate attempt to make a toy look like a tool. Because of that ten-day sprint, we are stuck with architectural decisions that haunt every CPU cycle executed in the 21st century. \n\nEich had to borrow bits and pieces from Scheme, Self, and Java, then stitch them together like a digital Frankenstein. He gave us a language with no integer type\u2014everything is a double-precision 64-bit binary format IEEE 754 floating point. Do you understand how insane that is? If you want to count from one to ten, the CPU has to handle it as a floating-point operation unless the JIT engine is smart enough to optimize it away. \n\nThe &quot;Original Sin&quot; wasn't just the rush; it was the decision to make the language &quot;forgiving.&quot; In C, if you do something stupid, the compiler screams at you, or the program segfaults. In JavaScript, the language tries to guess what you meant. It\u2019s like a waiter who, when you order a steak, brings you a live cow and a blowtorch because &quot;maybe you wanted to do it yourself.&quot;\n\n## The Illusion of Type Safety\n\nLet\u2019s talk about the &quot;truthy&quot; and &quot;falsy&quot; logic that makes my blood pressure spike every time I see a pull request. In a sane language, `true` is `true` and `false` is `false`. In JavaScript, the number `0` is false, but the string `&quot;0&quot;` is true. An empty array `[]` is true, but `[] == false` evaluates to `true`. \n\nExplain that to a CPU. Explain the branching logic required to handle the `Abstract Equality Comparison Algorithm` defined in the ECMAScript spec. When you write `x == y`, the engine has to go through a 14-step decision tree just to figure out if you're comparing a string to a number or an object to a boolean. \n\n```javascript\n\/\/ The Hall of Shame\nconsole.log([] == ![]); \/\/ true\nconsole.log(NaN === NaN); \/\/ false\nconsole.log(typeof null); \/\/ &quot;object&quot; (a bug from 1995 they can't fix because it would &quot;break the web&quot;)\nconsole.log(0.1 + 0.2 === 0.3); \/\/ false\n<\/code><\/pre>\n<p>The CPU hates you for this. Modern processors are marvels of branch prediction and speculative execution. They want to know what\u2019s coming next. But when the types of your variables can change at any millisecond because you decided to reassign a string to a variable that previously held an integer, the CPU\u2019s pipeline stalls. It flushes the cache. It waits. It sighs. <\/p>\n<p>We\u2019ve tried to fix this with TypeScript, which is essentially putting a tuxedo on a pig. TypeScript doesn&#8217;t exist at runtime. It\u2019s a security blanket for developers that disappears the moment the code actually runs. You spend all day defining interfaces and types, only for the transpiler to strip them away and leave you with the same chaotic, type-coercing garbage that was there before. It\u2019s a layer of bureaucracy that provides the illusion of safety while the underlying engine is still running on a foundation of sand.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_80 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a1342a91ab62\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a1342a91ab62\"  aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-javascript-a-complete-guide-for-beginners\/#V8_Putting_a_Turbocharger_on_a_Lawnmower\" >V8: Putting a Turbocharger on a Lawnmower<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-javascript-a-complete-guide-for-beginners\/#The_Event_Loop_A_Single-Threaded_Prison\" >The Event Loop: A Single-Threaded Prison<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-javascript-a-complete-guide-for-beginners\/#Nodejs_and_the_Colonization_of_the_Server\" >Node.js and the Colonization of the Server<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-javascript-a-complete-guide-for-beginners\/#The_Dependency_Black_Hole\" >The Dependency Black Hole<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-javascript-a-complete-guide-for-beginners\/#Related_Articles\" >Related Articles<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"V8_Putting_a_Turbocharger_on_a_Lawnmower\"><\/span>V8: Putting a Turbocharger on a Lawnmower<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Google realized around 2008 that the web was getting slow because JavaScript was fundamentally broken. Their solution wasn&#8217;t to replace the language\u2014that would be too logical. Instead, they built V8, a massive, multi-million line C++ engine designed to JIT-compile this mess into machine code.<\/p>\n<p>V8 is an engineering miracle, but it\u2019s a miracle built to solve a problem that shouldn&#8217;t exist. It uses &#8220;Hidden Classes&#8221; (or &#8220;Shapes&#8221;) to try and bring some order to the chaos. When you create an object in JavaScript, it doesn&#8217;t have a fixed layout in memory like a C <code>struct<\/code>. You can add properties to it whenever you feel like it. <\/p>\n<p>To handle this, V8 creates a hidden class. If you add a property <code>x<\/code>, it creates a new hidden class. If you add <code>y<\/code>, it creates another one. But if you create another object and add <code>y<\/code> then <code>x<\/code>, V8 sees that as a <em>different<\/em> hidden class. Now your &#8220;Inline Caching&#8221; is blown. The engine can&#8217;t optimize the property access because the &#8220;shape&#8221; of the object is unstable. <\/p>\n<pre class=\"codehilite\"><code class=\"language-cpp\">\/\/ A glimpse into the madness: node --trace-gc\n[49201:0x118008000]       23 ms: Scavenge 12.4 (15.2) -&gt; 10.1 (16.2) MB, 0.8 \/ 0.0 ms  (average idle time 0.0 ms, TLB flush 0.0 ms) [allocation failure].\n[49201:0x118008000]       45 ms: Mark-sweep 15.2 (20.2) -&gt; 12.1 (22.2) MB, 4.2 \/ 0.0 ms  (average idle time 0.0 ms, TLB flush 0.0 ms) [GC in old space requested].\n<\/code><\/pre>\n<p>Look at those GC logs. &#8220;Scavenge.&#8221; &#8220;Mark-sweep.&#8221; That\u2019s the Garbage Collector desperately trying to find memory to free up because you created 50,000 short-lived objects in a single loop. In C, I know exactly when my memory is allocated and freed. In JavaScript, the &#8220;Stop-the-world&#8221; events happen whenever the engine feels like it. Your UI stutters, your server latency spikes, and your CPU burns cycles just to figure out if that variable from three functions ago is still being used. <\/p>\n<p>V8 has two compilers: Ignition (the interpreter) and TurboFan (the optimizing compiler). If a function is called enough times, it gets &#8220;hot,&#8221; and TurboFan tries to turn it into optimized machine code. But if the types change\u2014even once\u2014TurboFan &#8220;deoptimizes&#8221; the code and throws it back to the interpreter. We are literally spending CPU cycles to compile code, then spending more cycles to throw that code away when the language\u2019s inherent instability rears its head.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Event_Loop_A_Single-Threaded_Prison\"><\/span>The Event Loop: A Single-Threaded Prison<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Then we have the Event Loop. Some genius decided that the best way to handle I\/O was to make everything single-threaded and asynchronous. &#8220;Non-blocking I\/O!&#8221; they shouted from the rooftops, while their applications crawled to a halt.<\/p>\n<p>The Event Loop is a lie. It\u2019s a single thread running in a circle, checking a queue. If you do anything\u2014anything at all\u2014that requires actual computation, you block the entire world. If you calculate a Fibonacci sequence on the main thread, your web server stops responding to requests. Your &#8220;non-blocking&#8221; server is now a &#8220;very-much-blocking&#8221; paperweight.<\/p>\n<p>To &#8220;fix&#8221; this, we got the callback hell of the early 2010s. Then we got Promises. Then we got <code>async\/await<\/code>. Each one is just a more expensive layer of syntactic sugar designed to hide the fact that we&#8217;re trying to do concurrency on a single track. <\/p>\n<p>Every time you use <code>await<\/code>, you\u2019re creating a new Promise object, which goes onto the heap, which eventually needs to be garbage collected. You\u2019re adding overhead to every single function call. We\u2019ve traded the simplicity of threads and locks for a convoluted system of microtasks and macrotasks that even senior developers don&#8217;t fully understand. <\/p>\n<p>Try explaining the difference between <code>setImmediate<\/code>, <code>process.nextTick<\/code>, and <code>setTimeout(0)<\/code> to someone who actually understands how a kernel schedules tasks. They\u2019ll laugh in your face. It\u2019s a Rube Goldberg machine of scheduling, all because we\u2019re terrified of actual multi-threading in the language.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Nodejs_and_the_Colonization_of_the_Server\"><\/span>Node.js and the Colonization of the Server<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>In 2009, Ryan Dahl took V8 out of the browser and put it on the server. He has since apologized for this, but the damage is done. Node.js is the ultimate expression of architectural hubris. We took a runtime designed to display dancing hamsters and decided it was the perfect foundation for our financial systems and enterprise infrastructure.<\/p>\n<p>Node.js v21.6.2 is a behemoth. It brings the entire V8 engine, the <code>libuv<\/code> abstraction layer, and a massive standard library written in a mix of JS and C++. When you start a Node process, you\u2019re not just running your script; you\u2019re booting up a massive, memory-hungry virtual environment.<\/p>\n<p>And the memory leaks. Oh, the memory leaks. In Express.js, it\u2019s remarkably easy to accidentally keep a reference to a request object in a closure. Suddenly, every request your server handles stays in memory forever. Because the GC is non-deterministic, you don&#8217;t notice the leak until the process hits the <code>--max-old-space-size<\/code> limit and crashes with an <code>OOM (Out of Memory)<\/code> error.<\/p>\n<pre class=\"codehilite\"><code class=\"language-text\">&lt;--- Last few GCs ---&gt;\n\n[49201:0x110008000]    15203 ms: Mark-sweep 1192.3 (1224.1) -&gt; 1191.8 (1224.1) MB, 450.2 \/ 0.0 ms  (average idle time 0.0 ms, TLB flush 0.0 ms) [last resort gc].\n[49201:0x110008000]    15653 ms: Mark-sweep 1191.8 (1224.1) -&gt; 1191.8 (1224.1) MB, 450.0 \/ 0.0 ms  (average idle time 0.0 ms, TLB flush 0.0 ms) [last resort gc].\n\nFATAL ERROR: CALL_AND_RETRY_LAST Allocation failed - JavaScript heap out of memory\n 1: 0x1012e35a0 node::Abort() (.cold.1) [\/usr\/local\/bin\/node]\n 2: 0x1000a58b9 node::Abort() [\/usr\/local\/bin\/node]\n 3: 0x1000a5a1f node::OnFatalError(char const*, char const*) [\/usr\/local\/bin\/node]\n 4: 0x1001e7807 v8::Utils::ReportOOMFailure(v8::internal::Isolate*, char const*, bool) [\/usr\/local\/bin\/node]\n<\/code><\/pre>\n<p>There it is. The &#8220;Last Resort GC.&#8221; The engine is screaming, trying to find even a single byte of free space, and failing. This is what modern &#8220;scalability&#8221; looks like: spinning up 50 Docker containers, each running a 1.2GB Node process, just to handle a load that a single well-written C++ or Rust binary could handle on a Raspberry Pi.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Dependency_Black_Hole\"><\/span>The Dependency Black Hole<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Finally, we must address the <code>node_modules<\/code> folder\u2014the heaviest object in the known universe. Because JavaScript\u2019s standard library was historically non-existent, the community decided that every single basic function should be its own third-party package.<\/p>\n<p>You want to pad a string? There\u2019s a package for that. You want to check if a number is even? There\u2019s a package for that. This led to the <code>left-pad<\/code> incident, where one developer deleted a few lines of code and broke half the internet. <\/p>\n<p>When you run <code>npm install<\/code>, you aren&#8217;t just downloading code. You\u2019re downloading a recursive tree of dependencies that often reaches hundreds of levels deep. You end up with five different versions of the same utility library because five different packages in your tree require them.<\/p>\n<pre class=\"codehilite\"><code class=\"language-text\">$ npm install\nnpm ERR! code ERESOLVE\nnpm ERR! ERESOLVE unable to resolve dependency tree\nnpm ERR! \nnpm ERR! While resolving: my-bloated-app@1.0.0\nnpm ERR! Found: react@18.2.0\nnpm ERR! node_modules\/react\nnpm ERR!   react@&quot;18.2.0&quot; from the root project\nnpm ERR! \nnpm ERR! Could not resolve dependency:\nnpm ERR! peer react@&quot;^16.8.0 || ^17.0.0&quot; from some-garbage-library@2.4.1\nnpm ERR! node_modules\/some-garbage-library\nnpm ERR!   some-garbage-library@&quot;*&quot; from the root project\n<\/code><\/pre>\n<p>This is your life now. Fighting version conflicts in a dependency tree that is too large for any human to audit. You have 500MB of code in <code>node_modules<\/code> just to center a div and send a POST request. Most of that code will never be executed, but it all has to be parsed, and in the case of build tools like Webpack or Vite, it all has to be bundled and minified.<\/p>\n<p>We\u2019ve reached a point where we need a &#8220;compiler&#8221; (Babel) to turn modern JavaScript into old JavaScript, a &#8220;bundler&#8221; (Webpack) to stitch thousands of files together, and a &#8220;minifier&#8221; (Terser) to make the resulting mess small enough to send over a wire. We are using more energy to build and serve a &#8220;Hello World&#8221; website today than it took to run the entire infrastructure of a mid-sized city in 1970.<\/p>\n<p>The ECMAScript 2023 spec keeps adding features\u2014decorators, pipeline operators, new array methods like <code>toSorted()<\/code> and <code>toReversed()<\/code>. They\u2019re just rearranging the deck chairs on the Titanic. The core of the language is still the same rushed, type-less, single-threaded mess it was in 1995.<\/p>\n<p>Every time you launch an Electron app\u2014whether it\u2019s Slack, Discord, or VS Code\u2014you are launching a full instance of the Chromium browser just to display a chat window. You are dedicating gigabytes of RAM to something that should take megabytes. We are wasting the greatest hardware ever built on the most inefficient software ever conceived.<\/p>\n<p>The heat death of the universe is being accelerated by every <code>npm install<\/code>. Every time a V8 JIT-compiler has to re-optimize a function because you passed a <code>null<\/code> instead of an <code>undefined<\/code>, a fraction of a joule is wasted. Multiply that by the billions of devices running this garbage, and you realize that JavaScript isn&#8217;t just a bad language\u2014it\u2019s an ecological disaster. <\/p>\n<p>Go back to your desk. Fix that memory leak. And for the love of the CPU, stop using <code>==<\/code>. Not that it matters. The damage is already done. We\u2019re all just living in Brendan Eich\u2019s ten-day fever dream, waiting for the OOM killer to finally put us out of our misery.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Related_Articles\"><\/span>Related Articles<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Explore more insights and best practices:<\/p>\n<ul>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/javascript-best-practices-write-cleaner-faster-code\/\">Javascript Best Practices Write Cleaner Faster Code<\/a><\/li>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/what-is-devops-definition-benefits-and-best-practices\/\">What Is Devops Definition Benefits And Best Practices<\/a><\/li>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/vim-commands\/\">Vim Commands<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>text $ top -pid 49201 Processes: 612 total, 2 running, 610 sleeping, 3214 threads Load Avg: 2.41, 2.10, 1.95 CPU usage: 14.22% user, 8.11% sys, 77.66% idle SharedLibs: 412M resident, 51M data, 62M linkedit. MemRegions: 182934 total, 4102M resident, 112M private, 1204M shared. PhysMem: 16G used (3210M wired), 214M unused. PID COMMAND %CPU TIME #TH &#8230; <a title=\"What is JavaScript? A Complete Guide for Beginners\" class=\"read-more\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-javascript-a-complete-guide-for-beginners\/\" aria-label=\"Read more  on What is JavaScript? A Complete Guide for Beginners\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4797","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What is JavaScript? 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