{"id":4871,"date":"2026-09-01T02:15:41","date_gmt":"2026-08-31T20:45:41","guid":{"rendered":"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/"},"modified":"2026-09-01T02:15:41","modified_gmt":"2026-08-31T20:45:41","slug":"what-is-react-a-complete-guide-to-the-popular-js-library","status":"publish","type":"post","link":"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/","title":{"rendered":"What is React? A Complete Guide to the Popular JS Library"},"content":{"rendered":"<p>$ du -sh .\/node_modules<br \/>\n1.2G    .\/node_modules<br \/>\n$ du -sh ..\/rtos_project\/src<br \/>\n420K    ..\/rtos_project\/src<br \/>\n$ npm install<br \/>\nnpm ERR! code ERESOLVE<br \/>\nnpm ERR! ERESOLVE could not resolve dependency<br \/>\nnpm ERR! Conflicting peer dependency: react@18.3.1<br \/>\n&#8230;<br \/>\n$ node -v<br \/>\nv21.7.1<\/p>\n<pre class=\"codehilite\"><code>I\u2019ve spent the last two decades optimizing interrupt service routines to fit within 50-microsecond windows. I\u2019ve fought for every byte of SRAM on an STM32. Now, management has decided that our industrial controller needs a &quot;modern, responsive web dashboard.&quot; They\u2019ve handed me a MacBook Pro with 32GB of RAM and told me to use React. Within twenty minutes, I watched a &quot;Hello World&quot; application consume more memory than the entire flight control system of a Boeing 747. \n\nThe web is a graveyard of engineering principles. We\u2019ve traded deterministic execution for a stack of abstractions so high that no one actually knows what\u2019s happening at the silicon level anymore. This is a log of my attempt to understand why we are doing this to ourselves.\n\n## I. The Document Object Model: A Structural Failure\n\nBefore we even get to React, we have to talk about the DOM. In any sane system, if you want to update a pixel, you write a value to a memory-mapped register or a framebuffer. In the browser, you have the DOM\u2014a bloated, tree-based data structure where every single node is a massive C++ object. \n\nWhen you change a single piece of text in a `&lt;span&gt;`, the browser doesn't just update a character buffer. It triggers a cascade. It recalculates styles. It recomputes geometry. It repaints layers. It\u2019s an O(n) operation where 'n' is the complexity of the entire UI. For someone used to O(1) register writes, this is offensive. \n\nReact claims to solve this by adding *another* layer of abstraction on top of the already broken one. This is the &quot;Virtual DOM.&quot; Instead of touching the slow DOM, you touch a &quot;fast&quot; JavaScript representation of it. But &quot;fast&quot; is a relative term. In the world of Node.js v21.x, &quot;fast&quot; means &quot;only slightly slower than a turtle with a limp.&quot;\n\n## II. The Reconciliation Tax and the Fiber Scheduler\n\nReact 18.3.1 uses something called the Fiber reconciler. To an embedded engineer, this looks like a poorly implemented cooperative multitasking kernel running inside a single-threaded virtual machine. \n\nWhen state changes, React doesn't just update the screen. It starts a &quot;render phase.&quot; It builds a new tree of &quot;Fiber&quot; nodes. Each Fiber node is a heap-allocated object containing pointers to its parent, child, and siblings, along with a &quot;memoized&quot; state and a set of &quot;update queues.&quot; \n\n**What is** the sanity behind maintaining two entire trees of objects\u2014the &quot;current&quot; tree and the &quot;workInProgress&quot; tree\u2014just to decide that a button's color changed from #FFF to #000? \n\nThe &quot;Diffing Algorithm&quot; is the core of this tax. It\u2019s a heuristic approach to the tree-to-tree transformation problem. Since the general problem is O(n^3), React settles for O(n) by making assumptions. It assumes that two elements of different types will produce different trees. It assumes you\u2019ll provide a &quot;key&quot; prop for list items so it doesn't have to guess which element moved where. \n\nIn C, if I have an array of structs and one changes, I know the index. I update the index. In React, the framework iterates through the old tree and the new tree, comparing types and keys, trying to figure out what changed. It\u2019s a massive amount of CPU cycles spent rediscovering information the developer already knew. \n\n## III. JSX: The Transpilation Nightmare\n\nWe used to write code that the compiler turned into machine instructions. Now, we write JSX\u2014a bastardized marriage of HTML and JavaScript\u2014that must be &quot;transpiled&quot; by Babel or SWC before it can even be parsed by the V8 engine.\n\n```javascript\n\/\/ What I write:\nconst Component = ({ label }) =&gt; &lt;div className=&quot;btn&quot;&gt;{label}&lt;\/div&gt;;\n\n\/\/ What the browser actually gets (roughly):\nconst Component = ({ label }) =&gt; React.createElement(&quot;div&quot;, { className: &quot;btn&quot; }, label);\n<\/code><\/pre>\n<p>Every time that component &#8220;renders,&#8221; <code>React.createElement<\/code> is called. That\u2019s an object allocation. Every. Single. Time. If your component renders 60 times a second (the &#8220;smooth&#8221; UI dream), you are flooding the heap with short-lived objects. You are practically begging the Garbage Collector to step in and freeze your execution thread. <\/p>\n<p>In an RTOS, we avoid heap allocation during critical loops. In React, the entire philosophy is built on heap allocation during the UI loop. We\u2019ve replaced the stack with a garbage-collected heap and then wondered why the &#8220;frame rate&#8221; of our web apps feels like a slideshow on anything less than a Core i9.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_80 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a96867ab754b\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a96867ab754b\"  aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#IV_State_Persistence_vs_Volatile_Memory\" >IV. State Persistence vs. Volatile Memory<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#V_The_%E2%80%9CConcurrent_Mode%E2%80%9D_Illusion\" >V. The &#8220;Concurrent Mode&#8221; Illusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#VI_Synthetic_Events_A_Wrapper_Around_a_Wrapper\" >VI. Synthetic Events: A Wrapper Around a Wrapper<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#VII_The_Dependency_Hell_of_Nodejs_v21x\" >VII. The Dependency Hell of Node.js v21.x<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#VIII_Why_%E2%80%9CWhy_React%E2%80%9D_is_the_Only_Question\" >VIII. Why &#8220;Why React?&#8221; is the Only Question<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#IX_The_Memory_Footprint_of_a_Single_Component\" >IX. The Memory Footprint of a Single Component<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#X_The_Rehydration_Problem\" >X. The Rehydration Problem<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#XI_The_%E2%80%9CEffect%E2%80%9D_Trap\" >XI. The &#8220;Effect&#8221; Trap<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#XII_Conclusion_The_State_of_the_Art\" >XII. Conclusion: The State of the Art<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/#Related_Articles\" >Related Articles<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"IV_State_Persistence_vs_Volatile_Memory\"><\/span>IV. State Persistence vs. Volatile Memory<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>In a microcontroller, state is simple. It\u2019s a variable in the <code>.data<\/code> or <code>.bss<\/code> section. It stays where you put it. <\/p>\n<p>In React 18.3.1, state is managed through &#8220;Hooks.&#8221; Let\u2019s look at <code>useState<\/code>. <\/p>\n<pre class=\"codehilite\"><code class=\"language-javascript\">const [count, setCount] = useState(0);\n<\/code><\/pre>\n<p>This looks like a simple assignment, but it\u2019s a lie. <code>useState<\/code> is a pointer into a linked list of state cells attached to the Fiber node currently being processed. This is why you cannot call hooks inside loops or conditionals. If the order of hook calls changes between renders, the pointer points to the wrong &#8220;cell,&#8221; and your state is corrupted. <\/p>\n<p>It\u2019s a manual memory management system disguised as a high-level API, but without any of the safety of a real pointer system. If I mismanage a pointer in C, the CPU throws a HardFault and I can debug the stack. If I mismanage a hook in React, the UI just displays the wrong data or enters an infinite re-render loop that pegs the CPU at 100% until the browser tab crashes.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"V_The_%E2%80%9CConcurrent_Mode%E2%80%9D_Illusion\"><\/span>V. The &#8220;Concurrent Mode&#8221; Illusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>React 18 introduced &#8220;Concurrent Rendering.&#8221; This is the framework&#8217;s attempt to solve the &#8220;jank&#8221; caused by its own overhead. It uses the <code>MessageChannel<\/code> API to yield execution back to the browser&#8217;s main thread so the UI doesn&#8217;t freeze during a heavy diffing operation.<\/p>\n<p>It\u2019s a scheduler. It assigns priorities to different updates. <code>DiscreteEventPriority<\/code> for clicks, <code>ContinuousEventPriority<\/code> for mouse moves, <code>DefaultEventPriority<\/code> for data fetching. <\/p>\n<p>This is exactly what we do with task priorities in FreeRTOS. Except, in FreeRTOS, the context switch takes a few hundred nanoseconds. In React, the &#8220;context switch&#8221; involves the Fiber reconciler pausing its tree traversal, saving its place in the <code>workInProgress<\/code> tree, and letting the browser&#8217;s event loop run. <\/p>\n<p>The complexity is staggering. To support this, every piece of state must be immutable. You don&#8217;t mutate an object; you clone it with the change. <\/p>\n<pre class=\"codehilite\"><code class=\"language-javascript\">\/\/ The &quot;Modern&quot; Way\nconst updateSettings = (newVal) =&gt; {\n  setSettings(prev =&gt; ({ ...prev, volume: newVal }));\n};\n<\/code><\/pre>\n<p>That <code>{ ...prev }<\/code> is a shallow copy. It creates a new object. If <code>prev<\/code> has 50 fields, you just allocated a new object with 50 fields to change one integer. We are burning through RAM to maintain &#8220;immutability&#8221; so that the scheduler can keep track of which version of the state it\u2019s currently rendering. It\u2019s a massive memory-for-convenience trade-off that would be laughed out of any embedded systems review board.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"VI_Synthetic_Events_A_Wrapper_Around_a_Wrapper\"><\/span>VI. Synthetic Events: A Wrapper Around a Wrapper<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>React doesn&#8217;t use the browser&#8217;s native event system. It uses &#8220;SyntheticEvents.&#8221; It attaches a single event listener to the root of the document and then dispatches events itself. <\/p>\n<p>Why? Cross-browser compatibility. In 2024. <\/p>\n<p>We are still paying the performance tax for Internet Explorer 6&#8217;s non-standard event model. Every click, every keypress, is wrapped in a new SyntheticEvent object, pooled (sometimes), and dispatched through React&#8217;s internal propagation logic. It\u2019s a software-level implementation of an interrupt controller, built on top of the browser&#8217;s already existing interrupt controller. <\/p>\n<p>If I wrote a GPIO driver that added three layers of abstraction between the pin toggle and the CPU, I\u2019d be forced to write a formal apology. In React, it\u2019s just &#8220;how it works.&#8221;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"VII_The_Dependency_Hell_of_Nodejs_v21x\"><\/span>VII. The Dependency Hell of Node.js v21.x<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>To even begin building this &#8220;dashboard,&#8221; I had to run <code>npm install<\/code>. This command downloaded 842MB of JavaScript files into a folder called <code>node_modules<\/code>. <\/p>\n<p>I checked the <code>package-lock.json<\/code>. We have 1,200 dependencies. To display a graph and three buttons. <\/p>\n<p>One of these dependencies is <code>is-number<\/code>, which is a two-line function to check if a value is a number. Another is <code>is-odd<\/code>. These are things that are built into the language, or should be. But the &#8220;modern&#8221; developer prefers to pull in a third-party library rather than write a bitwise AND operation. <\/p>\n<p>The security implications are a nightmare. Each of these 1,200 packages is a potential vector for a supply chain attack. I\u2019m used to auditing every line of code that goes into a firmware image. Here, I\u2019m importing code from &#8220;fancypants-ui-guy-99&#8221; just to get a CSS transition to work. <\/p>\n<p>And the build tools! Vite, Webpack, Rollup, Esbuild. They are all trying to solve the same problem: JavaScript is too slow and fragmented to be used as-is. So we use a tool written in Go or Rust to bundle our JavaScript so it can be shipped to a browser that uses a C++ engine to turn it back into machine code. <\/p>\n<h2><span class=\"ez-toc-section\" id=\"VIII_Why_%E2%80%9CWhy_React%E2%80%9D_is_the_Only_Question\"><\/span>VIII. Why &#8220;Why React?&#8221; is the Only Question<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>When you ask &#8220;what is React,&#8221; the documentation tells you it\u2019s a library for building user interfaces. That\u2019s a lie. React is a workaround for the fact that the web was never designed to be an application platform. <\/p>\n<p>The web was designed for linked documents. We\u2019ve tried to turn it into a real-time application environment, and React is the scaffolding holding up the collapsing structure. <\/p>\n<p>We use it because we\u2019ve lost the ability to manage complexity ourselves. We\u2019ve become so accustomed to infinite resources that we no longer care about the cost of an abstraction. We see 1.2GB of <code>node_modules<\/code> and 200MB of heap usage as &#8220;the cost of doing business.&#8221;<\/p>\n<p>But there is a real cost. It\u2019s the latency. It\u2019s the battery life on the user\u2019s device. It\u2019s the sheer fragility of a system where a minor version bump in a transitive dependency can break the entire build. <\/p>\n<h2><span class=\"ez-toc-section\" id=\"IX_The_Memory_Footprint_of_a_Single_Component\"><\/span>IX. The Memory Footprint of a Single Component<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Let\u2019s do a teardown of a simple &#8220;Counter&#8221; component in React 18.3.1.<\/p>\n<pre class=\"codehilite\"><code class=\"language-javascript\">import React, { useState, useEffect } from 'react';\n\nfunction Counter() {\n  const [count, setCount] = useState(0);\n\n  useEffect(() =&gt; {\n    console.log(&quot;Count is now:&quot;, count);\n  }, [count]);\n\n  return (\n    &lt;div className=&quot;container&quot;&gt;\n      &lt;p&gt;{count}&lt;\/p&gt;\n      &lt;button onClick={() =&gt; setCount(count + 1)}&gt;Increment&lt;\/button&gt;\n    &lt;\/div&gt;\n  );\n}\n<\/code><\/pre>\n<p>In a microcontroller, this is:<br \/>\n1. A 4-byte integer in RAM.<br \/>\n2. A function that increments that integer.<br \/>\n3. A loop that updates a display buffer.<\/p>\n<p>In React:<br \/>\n1. <strong>The Function Object:<\/strong> <code>Counter<\/code> itself is an object in the JS heap.<br \/>\n2. <strong>The Hook Linked List:<\/strong> A <code>useState<\/code> record and a <code>useEffect<\/code> record are created. The <code>useEffect<\/code> record stores the &#8220;effect&#8221; function and the &#8220;dependency&#8221; array.<br \/>\n3. <strong>The Virtual DOM Nodes:<\/strong> A <code>div<\/code> object, a <code>p<\/code> object, and a <code>button<\/code> object are created on every render.<br \/>\n4. <strong>The Synthetic Event Closure:<\/strong> The <code>onClick<\/code> handler is a new function created on every render, capturing the <code>count<\/code> variable in its closure.<br \/>\n5. <strong>The Fiber Node:<\/strong> A Fiber node tracks all of this, including pointers to the &#8220;alternate&#8221; Fiber for the next reconciliation.<\/p>\n<p>Total memory for a counter? Easily several kilobytes of heap, not counting the overhead of the V8 engine itself. For one integer. <\/p>\n<h2><span class=\"ez-toc-section\" id=\"X_The_Rehydration_Problem\"><\/span>X. The Rehydration Problem<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Then there\u2019s &#8220;Server-Side Rendering&#8221; (SSR) and &#8220;Rehydration.&#8221; Because the JavaScript bundle is so large (several megabytes), the user has to wait too long to see anything. So, we run the React code on the server, generate HTML, send that to the browser, and then\u2014this is the kicker\u2014we send the <em>same<\/em> JavaScript to the browser so it can &#8220;rehydrate.&#8221;<\/p>\n<p>Rehydration is the process where React walks the existing HTML DOM and tries to attach its internal event listeners and state to it. It\u2019s essentially running the entire initialization twice. It\u2019s like shipping a pre-assembled machine to a customer, but then sending a mechanic to take it apart and put it back together again just to make sure the &#8220;state&#8221; is correct. <\/p>\n<p>It\u2019s an admission of failure. We\u2019ve made our tools so heavy that we need to perform architectural gymnastics just to make them feel &#8220;seamless&#8221; (a word I use here with utter contempt).<\/p>\n<h2><span class=\"ez-toc-section\" id=\"XI_The_%E2%80%9CEffect%E2%80%9D_Trap\"><\/span>XI. The &#8220;Effect&#8221; Trap<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><code>useEffect<\/code> is where engineering goes to die. It\u2019s a &#8220;synchronization&#8221; primitive that developers use for everything from data fetching to manual DOM manipulation. <\/p>\n<pre class=\"codehilite\"><code class=\"language-javascript\">useEffect(() =&gt; {\n  const timer = setInterval(() =&gt; {\n    setCount(c =&gt; c + 1);\n  }, 1000);\n  return () =&gt; clearInterval(timer);\n}, []);\n<\/code><\/pre>\n<p>If you forget that return statement (the &#8220;cleanup&#8221; function), you have a memory leak. In an embedded system, a leak eventually hits the top of the stack and crashes the system. In a browser, it just makes the fan spin faster until the user closes the tab. <\/p>\n<p>The &#8220;dependency array&#8221; is another source of constant bugs. If you miss a variable, you have a &#8220;stale closure.&#8221; You are looking at a version of the variable from three renders ago. It\u2019s like reading a register and getting the value from five minutes ago because the bus decided to cache it without telling you.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"XII_Conclusion_The_State_of_the_Art\"><\/span>XII. Conclusion: The State of the Art<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>I have been forced to build this dashboard. I have used <code>npm<\/code>. I have written JSX. I have watched my RAM disappear into the void of <code>node_modules<\/code>. <\/p>\n<p>We have built a world where the simplest tasks require the most complex tools. We have replaced understanding with &#8220;best practices.&#8221; We have replaced efficiency with &#8220;developer experience.&#8221; <\/p>\n<p>React 18.3.1 is a marvel of engineering, in the same way that a Rube Goldberg machine is a marvel of engineering. It\u2019s a brilliant solution to a set of problems that we created for ourselves by deciding that the document viewer should be an operating system. <\/p>\n<p>I\u2019m going back to my logic analyzer. At least there, when a bit flips, I know why.<\/p>\n<p>&#8220;`bash<br \/>\n$ rm -rf node_modules<br \/>\n$ make clean<br \/>\n$ make flash<br \/>\nTarget: STM32F405<br \/>\nFlash: 12.4KB \/ 1MB<br \/>\nRAM: 1.1KB \/ 192KB<br \/>\nStatus: Success. Deterministic. Sane.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Related_Articles\"><\/span>Related Articles<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Explore more insights and best practices:<\/p>\n<ul>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/how-to-upgrade-to-python-3-8-on-ubuntu-18-04-lts\/\">How To Upgrade To Python 3 8 On Ubuntu 18 04 Lts<\/a><\/li>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/react-native-guide-build-powerful-cross-platform-apps\/\">React Native Guide Build Powerful Cross Platform Apps<\/a><\/li>\n<li><a href=\"https:\/\/itsupportwale.com\/blog\/react-best-practices-build-scalable-apps-like-a-pro-2\/\">React Best Practices Build Scalable Apps Like A Pro 2<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>$ du -sh .\/node_modules 1.2G .\/node_modules $ du -sh ..\/rtos_project\/src 420K ..\/rtos_project\/src $ npm install npm ERR! code ERESOLVE npm ERR! ERESOLVE could not resolve dependency npm ERR! Conflicting peer dependency: react@18.3.1 &#8230; $ node -v v21.7.1 I\u2019ve spent the last two decades optimizing interrupt service routines to fit within 50-microsecond windows. I\u2019ve fought for &#8230; <a title=\"What is React? A Complete Guide to the Popular JS Library\" class=\"read-more\" href=\"https:\/\/itsupportwale.com\/blog\/what-is-react-a-complete-guide-to-the-popular-js-library\/\" aria-label=\"Read more  on What is React? A Complete Guide to the Popular JS Library\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4871","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What is React? 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